

Ryan Lim Yi Hng
I am a Unity Game Developer

Graduated student of Game Art & Design course at Technology University of the Shannon: Midwest,
graduated with a first-class honors degree
Skills









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Unity C# Programming/Developer: 4 years (TUS)
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Unity VR Developer: 3 years
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3D Modelling (MAYA): 4 years (TUS)
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Sculpting (Z-Brush): 3 years (TUS)
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2D Artwork (Clipstudio/Procreate/Photoshop): 8 years
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Texturing (Substance): 2 years (TUS)
Work Experience
1. Unity VR Game Developer at Technology Univercity of Shannon:Midwest - River of Music, River of Memories ( Clonmel, Ireland )
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​2. 2D & 3D artist at Raging Bull Games Team, creating artwork for game - Mega Plannet ( Remote, UK )
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River of Memory (Unity Engine VR)[Shipped]: Work as C# programmer and developer in game - River of Music, River of Memories, which is a Virtual Reality experience where player travel down the Suir River and are immersed in music and storytelling. [2023] (3-person dev team + local music artist)
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Heli Ops VR (Unity Engine VR): Work as C# programmer and developer in the VR Helicopter Simulator game as final year project in TUS, including the helicopter physics and all the contract and the tutorial. [2022 – 2023] (2-person team)
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Exorcist (Unity Engine 3D): Responsible for unity C# programming, character design, VFX Design, environment design, level design and animation. [2021 – 2022] (2-person team)
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Time Adventure (Unity Engine 2D): Work as Art Director and Programmer in the Story Toys 2D Kids Game. [2020] (4-person team)
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Abandon World (Unity Engine 2D): First year 2D Platform game project, from concept to prototype, and responsible for all programming, level, character, animation, and environment design. [2020] (1 person project)