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Ryan Lim Yi Hng

I am a Unity Game Developer

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Graduated student of Game Art & Design course at Technology University of the Shannon: Midwest,

graduated with a first-class honors degree

Skills

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  • Unity C# Programming/Developer: 4 years (TUS)

  • Unity VR Developer: 3 years 

  • 3D Modelling (MAYA): 4 years (TUS)

  • Sculpting (Z-Brush): 3 years (TUS)

  • 2D Artwork (Clipstudio/Procreate/Photoshop): 8 years

  • Texturing (Substance): 2 years (TUS)

Work Experience

1. Unity VR Game Developer at Technology Univercity of Shannon:Midwest - River of Music, River of Memories ( Clonmel, Ireland )

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​2. 2D & 3D artist at Raging Bull Games Team, creating artwork for game - Mega Plannet ( Remote, UK )

Game Projects

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  • River of Memory (Unity Engine VR)[Shipped]: Work as C# programmer and developer in game - River of Music, River of Memories, which is a Virtual Reality experience where player travel down the Suir River and are immersed in music and storytelling. [2023] (3-person dev team + local music artist)

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  • Heli Ops VR (Unity Engine VR): Work as C# programmer and developer in the VR Helicopter Simulator game as final year project in TUS, including the helicopter physics and all the contract and the tutorial. [2022 – 2023] (2-person team)

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  • Exorcist (Unity Engine 3D): Responsible for unity C# programming, character design, VFX Design, environment design, level design and animation. [2021 – 2022] (2-person team)

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  • Time Adventure (Unity Engine 2D): Work as Art Director and Programmer in the Story Toys 2D Kids Game. [2020] (4-person team)

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  • Abandon World (Unity Engine 2D): First year 2D Platform game project, from concept to prototype, and responsible for all programming, level, character, animation, and environment design. [2020] (1 person project)

Contact Me

Feel free to reach out to me through email at                                                or by giving me a call at +60 11 1635 8127.  I'll try to respond as quick as I can!

  • Youtube
  • Linkedin
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